Skills You’ll Learn
The first step as a practical UX/UI designer 🚀
You've put it into practice, but aren't sure what process to use to proceed with the work? 🤔
I also experienced the overwhelming feeling of taking the first step as a UX/UI designer.
Since I started as a non-major and grew into a UX/UI designer, I understand the confusion and concerns I felt when I first got into practice better than anyone else.
If you've learned the Pygma tool but have a vague feeling about the process of using it to create the final result, I recommend this lesson! ✨
Beyond theory to practice! 💼
You know the UX theory you learned at school or academy, but are you wondering how to use it in practice?
Each company may require different skills and processes depending on the mood and colleagues.
In this course, I will share a field-centered process that I have learned through practice. 📝
This course doesn't end with just learning theory.
It provides practical insights on how to work in practice to communicate smoothly with stakeholders and build one's own career. 🔍
It's not just a course to follow along 🧠
This course shows example designs and helps students understand the flow of practice, but it also provides tasks for students to develop their own thinking skills.
I will join you in this course to develop the thinking and problem solving skills you should have as a UX/UI designer! 🤝
Course effect 📚
🔄 Hands-on process experience from the beginning to the end of a project
💬 How to successfully complete projects by communicating smoothly with stakeholders
🎨 The basic principles of UX/UI design and the skills to use them in a practical environment
💡 We will give wings to your design career with know-how that can be applied directly in practice!
Recommended target 👥
Beginner with no UX/UI hands-on experience
A person who started design as a non-major
Juniors who are new to the hands-on process
Those who have difficulty communicating and communicating designs
Those who want to grasp the logic of design results
Those who want to solve virtual problems themselves
3 reasons why this class is special ✨
1. Learn design with a practice-oriented problem-solving flow
This course is not about “making a pretty screen,”
The process of defining actual problems, formulating hypotheses, and proposing solutionsI focus on
Instead of drawing a given requirement as it is, it analyzes user behavior to find the cause of the problem,
It redefines the appropriate scenario and iteratively trains a flow that naturally leads to screen design.
2. The process of growing into an explainable designer
Each task does not end with simply making a proposal,
It's designed so you can explain why you made this choice.
Develop communication skills with team members through exercises to organize design intentions in writing and words.
After all, more than a design result Ability to explain designThis is a class to prepare for more important moments in practice.
3. From design to delivery considering actual collaboration
Once the design is finished, the actual work does not end.
This course explains frame organization, flow configuration, responsive case,
It even covers what content should be delivered to front-end and back-end developers.
It's not just about being good at design, Designers that make teams more productiveYou can also learn the sense of collaboration needed to grow into
Notes before taking the course
This course does not cover detailed usage of Figma tools.
Create frames in Figma, auto layout, define styles, connect prototypes, etc.
We recommend that you learn the basic functions before taking the course.
Class Curriculum1
Class details
Creator
김하은(하니)
I'm Kim Ha-eun, a non-major UX/UI designer who majored in the humanities and social sciences.
(Former) Jabber UXUI Designer Co., Ltd.
(Former) Salda UXUI Designer Co., Ltd.
I began my journey as a designer in 2019 when I stumbled upon the UX field.
I still vividly remember the feeling of emptiness I felt when I first came into practice.
If the company has a well-structured design team, you can learn and adapt to the work according to that system, but
In an environment that is not the case, communicate with stakeholders using only theoretically learned skills
It's not easy to complete a project.
I also experienced trial and error by running into such situations many times.
However, through that process, I gradually learned the skills and collaboration skills required in practice,
I am now a UX/UI designer as a non-major.
This lecture is based on the story of how I first experienced and overcome the overwhelming feeling I felt
We've prepared it to provide practical help to you.
It's not just about learning theory,
The focus is on delivering processes and skills that can be directly applied in practice.
This course is for all of you who are taking the first step as a junior designer
It aims to help people carry out projects with confidence in a working environment.
I will work with you so that you can grow faster through my trial, error, and learning. -
Ha Eun Kim 링크드인