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Learn from incumbent game animators to master Spine Animation

Photoshop+Spinetool
3 Class Projects

It takes about 2-3 hours hour(s) to complete each project.

  • Learn how to make flat images three-dimensional

  • Learn the basics of acting animation

  • How to make a character walk or run

Skills You’ll Learn

How to use rigging in various situations

Learn easy rigging methods in various situations through practical examples

Use meshes freely

Advanced mesh applications that can be applied to different situations

Learn the basic theory of spine-optimized animation

Learn basic theoretical attributes optimized for Spines that even animation majors don't know

Face rigging honey tips released

Behind the scenes and honey tips for making the first Spine Face rigging revealed

A current 2D animator tells

Release of know-how that can be directly applied to practice

Illustration by Even Mehl Amundsen


The work of moving game characters and bringing pictures to life through 2D animation is very fascinating.

Since I joined my first company as an original artist, I fell in love with Spine Tools, and have been working as a 2D animator through NEOWIZ, Identity Games, NHN, Pearl Abyss, etc.


You can also apply it directly to practice with me
Get 2D animation skills


In my class, I use spine Game animations that turn imagination into reality Required for production All courses that can be applied directly from the beginning to practice are integrated, so you can quickly improve your abilities in the work.


Atem Inc. All Rights Reserved.

Hallo

I'm Jang Im Young, a 2D animator.

Names such as tocevenzro and cat flavor are used online.

After using the Spine tool for a long time, I fell in love with Spine, and I want to share it with many people Open a classI was able to do it.



The satisfaction I feel when I watch my own animations that bring life to pictures, and users who enjoy the animations I've created. It's a charm that kept me hooked on Spain.


Illustration by Matt Broome


I'd like to share with you my 2D animation skills using this charming spine.

📍 I hope all of you will enjoy the unique charm of 2D animation with me.

What is the main appeal of Spine

Spine is used not only in game animation, but also in various fields.

You can use the game's intro, cut scenes, various UI effects, motion graphics, as well as a variety of commercials.

If you learn Spine Animation, you can advance indefinitely into various fields.


Above all, if you develop your own know-how
You can create a huge variety of animations.


📍 Now you can create your own animation too!


Skymoons Technology Inc. All Rights Reserved.


While working in practice

I get this question a lot.


📌 Job-ready student A: I want to get a job at a game company. I recently learned that it's Spine, and I'd like to know the vision of the Spine animator. Also, how should I structure my portfolio in order to be successful in employment?

📌 Current 3D animator B: I'm currently studying Spine Tool. I thought it was easy and started, but I think it's a bit different from 3D animation. Do you have any special tips to do well

📌 Business worker C: I'm dealing with Spine Tools. Can I improve my skills a little more?

📌 Startup CEO D: I have a business plan I want to carry out, and I'm wondering if it can be developed with Spine and how the process will go.

Illustration by YuzQ Little fish



If you have any questions about the spine tool, you will be able to solve them through this class.


What is the most important thing in the field

Master everything from basics to practice.

What I felt through practice over a long period of time was that, of course, theories and concepts are important, but the experience of learning firsthand through various practices was the greatest learning.


You, along with me, use it the most in practice
Develop the skills that are most useful and can be applied immediately.


A variety of animation effects can be used to create a vibrant effect.

Illustration by Hicham Habchi

Skymoons Technology Inc. All Rights Reserved.


With my long practice and teaching know-how, I will tell you how to create content that may seem difficult and complicated to you.


Experience various examples and exercises through classes Level up your skills I can do it.

You can learn these things.


📍 Understanding spines and animations

📍 Character and object setup

📍 Character facial animation

📍 Waiting for a character (IDLE)

📍 Character walking, running, and acting

📍 Background setup and animation

📍 Even a spine effector!


Above all, the most important thing doesn't end with learning Steps you can use right awayI think it should be.

Practice with me through practical examples and make it yours Turn the animation you've imagined into reality You can do it.


I'd like to join you.

  • Those who are willing to learn about Spine
  • Animator job-ready students
  • Those who feel that basic classes aren't enough
  • Business workers who want to improve their skills

I have always been teaching with the hope that talented animators will be trained.

Now it's your turn.


Develop practical skills that will give you wings
I hope you will become a recognized practitioner in the 2D game content market.
Class Kit · Coaching Session

💻 Desktop or laptop (trial, normal, pro) with Spine and Photoshop installed


[📩 1:1 coaching taught directly by a cat lover (1 session)]


✍ Coaching ticket content

  • Students apply with an explanation of what they would like to receive coaching.
  • Detailed feedback is possible by asking questions along with the spine project files, screenshots, and videos you are working on.
  • Coaching will answer questions in a sequential manner. This may take as little as 1 day and up to 7 days.
  • You cannot request the production of an animation.

※ When using a coaching ticket

• Click [My Classes] on the Class101 web or app.

• Go to [My Class] and go to [Coaching Ticket Mission] and click [Get Coaching].

• Please leave a question along with the file in [Write a post].

• If not used within the period, no refund will be given.


📩 The kit is subject to partial changes, and full guidance will be provided when there are changes.

Class Curriculum1

Learn from incumbent game animators to master Spine Animation

Class details

Course started on November 23, 2021
Beginner Difficulty · Video 51 · Attached file 19
총 25 hours 31 minutes
Korean voice
Korean · English · Japanese Subtitles

Creator

캣플래버

캣플래버


Hallo

Dear classmates

After majoring in visual design and painting in college,

I'm Jang Im Young, a 2D animator who has been developing games for 11 years.


I started my career as an original artist at a game company, and I've been working as an animator ever since I learned about Spine Tools.


I was late in getting a job, so when I look back, I always remember living in a company feeling impatient. Thanks to this, I think I was able to spend an intensive time compared to my senior year.


I have worked for NEOWIZ, Identity Games, NHN, Pearl Abyss, etc., and at the same time, I have participated in dozens of large and small projects at home and abroad. Based on this experience, I was able to build practical skills in game animation.


Since then, through experience with other platforms and offline lectures, the parent university has now offered regular special lectures for new graduates.


Above all, I think sharing my know-how with individuals, groups, or companies through hundreds of tutoring and consulting experiences has greatly helped me grow not only as a lecturer but also as a person.


I will do my best to create good lectures based on my practical work and teaching experience.


I'd like to share my know-how with you. SPINE ANIMATION Join me now!

tocevenzro

tocevenzro

cat flaver

cat flaver

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Notes on Copyright Protection

  • All videos and materials included in the class are protected intellectual property under relevant laws.
  • You may face legal action if you copy, distribute, transmit, modify or edit the videos or materials included in the class without permission.
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